phaserjsgamedesignworkbook-sample

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Phaser.js Game Design Workbook Game development guide using Phaser v2.6.2., and Community Edition JavaScript Game Framework Stephen Gose This book is for sale at http://leanpub.com/phaserjsgamedesignworkbook This version was published on 2018-11-12 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. © Copyright, 2008-2018, Stephen Gose. All rights reserved. Tweet This Book! Please help Stephen Gose by spreading the word about this book on Twitter! The suggested tweet for this book is: I’m making HTML games using Phaser Game Design Workbook. The suggested hashtag for this book is #PBMCube. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: #PBMCube Also By Stephen Gose Voice of Foreign Exchange Game Template Mechanics for ActionScript JigSaw Puzzles Phaser Game Prototyping Multi-player Gaming Systems Phaser Game Starter Kit Collection Kiwi Game Design Workbook Making Dress-UP Browser Games with Phaser v2 Using JavaScript OLOO in game development Making Dating & Quiz Games Making Puzzle Browser Games with Phaser v2 Phaser v2 Game Design Workshop Course Phaser III Game Design Workshop Making Peg Solitaire Browser Games with Phaser v2 Phaser III Game Prototyping Phaser III Game Design Workbook Phaser III Game Starter Kit Collection Making RPG Games with Phaser v2 For my student@ Early Career Academy, Tempe, AZ and @ ITT Technical Institute, Tempe, AZ and more currently To my students @ University of Advancing Technology (UAT), Tempe, AZ CONTENTS Contents Copyright Notice: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Disclaimer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Copyright Notice and Distribution Permission . . . . . . . . . . . . . . . . . . . . . i Forward by Terry Paton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Workbook Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iv Who should use this workbook? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vi Your newly obtained skills… . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii I Business Concepts and Design . . . . . . . . . . . . . . 1 1. Business Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.1 New Dog, Old Tricks? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.2 Common Marketing Sense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1.3 Chapter One Self-Evaluation Quiz (omitted in sample) . . . . . . . . . . . . 7 1.4 Generating Game Ideas & Mechanics (section sample) . . . . . . . . . . . 7 1.5 Target Audience Considerations (section sample) . . . . . . . . . . . . . . 7 1.6 What makes a Great Game by Tony Paton . . . . . . . . . . . . . . . . . . . . 8 1.7 License & Copyrights (section sample) . . . . . . . . . . . . . . . . . . . . . 9 1.8 Formal Business Launch Required? . . . . . . . . . . . . . . . . . . . . . . . . 9 1.9 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1.10 Chapter Footnote (omitted in sample) . . . . . . . . . . . . . . . . . . . . . . 12 Copyright © 1972-2018, Stephen Gose. All rights reserved. CONTENTS 2. Capturing Your Ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2.1 Concept Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2.2 Concept Phase (section sample) . . . . . . . . . . . . . . . . . . . . . . . . . 14 2.3 Business Logic using Top Down Development (section omitted in sample) 16 2.3.1 Object Oriented Design (section omitted in sample) . . . . . . . 16 2.4 Alternate Option for this Phase . . . . . . . . . . . . . . . . . . . . . . . . . . 16 2.5 The Art of Game Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.5.1 Artwork Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2.6 Game Design Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.6.1 Game Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.6.2 Game-Play Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2.6.3 Game-Play vs Game Mechanics vs Game Mechanism (section omitted in sample) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 2.6.4 Game Target Audience (aka Marketing Plan) . . . . . . . . . . . . 23 2.7 Technical Design Document (section omitted in sample) . . . . . . . . . . 24 2.7.1 Scaffolding Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 2.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2.9 Chapter FootNotes: (omitted in sample) . . . . . . . . . . . . . . . . . . . . . 29 3. Building a Workshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.1 Phaser 2.7 Special Release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 3.2 Setting up Work Environment (section sample) . . . . . . . . . . . . . . . . 31 3.2.1 Workstation Requirements (section sample) . . . . . . . . . . . . 31 3.2.2 Development tools (Section sample) . . . . . . . . . . . . . . . . . 32 3.2.3 Project File Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 3.2.4 Phaser Recommendations . . . . . . . . . . . . . . . . . . . . . . . 33 3.2.5 Qici Engine Recommendations . . . . . . . . . . . . . . . . . . . . . 34 3.2.6 My Project Recommendations . . . . . . . . . . . . . . . . . . . . . 35 3.2.7 Web Root (www or public_html) . . . . . . . . . . . . . . . . . . . . 35 Copyright © 1972-2018, Stephen Gose. All rights reserved. CONTENTS 3.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 4. Part II. Production and Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.1 Bottom Up Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.2 Top-Down vs Bottom-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 4.3 Game’s web page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 4.3.1 Game Index SEO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 4.3.2 Creating a Mobile Index Page (ProjectIndex-Mobile.pdf) . . . . 40 4.3.3 Creating Your Index Page (Traditional Method) . . . . . . . . . . 40 4.3.4 Game Flow & Management . . . . . . . . . . . . . . . . . . . . . . . 40 4.4 Game Menus as Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.4.1 Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 4.4.2 Accessing Your Game from across the Network . . . . . . . . . . 41 4.4.3 Game on local device (ES6 Example Files) . . . . . . . . . . . . . 43 4.4.4 Game on local device (Traditional Method) . . . . . . . . . . . . . 43 4.4.5 Preload . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.6 Splash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.7 Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.8 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.9 Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.10 Game Over - Win or Lose? . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.11 High Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.12 Ads?? Preload or Intersital . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.13 Other Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 4.4.14 Game License . . . . . . . . . . 内容过长,仅展示头部和尾部部分文字预览,全文请查看图片预览。 sic game programming and competitive entertainment via its 80-million subscriber television network and online game sites. • Ad4Game.com outperforms CPMStar on RPM; but, I discovered few recorded hits than CPMStar. They provide a dedicated program manager; mine is simply charming and very helpful. You can learn more about their operations at http://www. ad4game.com/core/ • Famobi • itch.io • Cool Games176 • Cloud Games177 176http://corporate.coolgames.com/ 177http://cloudgames.com/developers/ [文章尾部最后500字内容到此结束,中间部分内容请查看底下的图片预览]请点击下方选择您需要的文档下载。

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